Strength Strength measures bodily power, athletic Training, and the extent to which you can exert raw physical force. Push, Lift, Drag: 180 pounds Furthermore, they can not reference the book for any special rules. Monsters with a penetrating melee attack typically come in two varieties: slow heavy-hitters with one or two very strong attacks per round or fast … For 3rd Edition there are lists of all the special abilities/powers/actions that a creature/monster may be able to employ. I can dig it. There is very little in the real-world that someone of this level of intelligence is capable of understanding. Anyways, if you have any questions or comments, please leave them below. Truly moving past the intelligence level of mortals comes Intelligence of 21+. Push, Lift, Drag: 3,120 pounds Just so I don't have to either flip back and forth between two books, or type out the list myself. Undead Shapechanger Not totally dumb, but definitely bestial in nature. Monsters: adult brass dragon, cambion, copper dragon wyrmling, dryad, erinyes, faerie dragon, flumph, githyanki knight, gold dragon wyrmling, green dragon wyrmling, hobgoblin captain, lamia, oni, sahuagin baron, shadow demon, sprite, young bronze dragon, young red shadow dragon, young red dragon, young silver dragon, yuan-ti malison, Intelligence 15 (+2) While the average person might be able to at least understand a little of what a creature with Intelligence at 16 might be doing (although it might have to be explained to them a few dozen times), those with 17-level Intelligence are so far ahead in their planning that everything they do might seem completely alien to anyone else (even those of genius level). Here’s how the average Strength scores for 5e monsters shake out: Tiny monsters have an average Strength score of 3.35. The creatures here are capable of understanding language even if they can’t speak it. Monster Manual Basic Rules Sage Advice Acquisitions Incorporated Eberron: Rising from the Last War Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. Force open a stuck, locked, or barred door, Hang on to a wagon while being dragged behind it. Monsters: boar, drow elite warrior, ghoul, giant badger, giant crab, githzerai zerth, hobgoblin, kuo-toa, mastiff, rust monster, sahuagin, sahuagin priestess, swarm of quippers, zombie, Small and Medium Strength 14 (+2) Like Like Ability Focus [General] Choose one of the creature’s special attacks. Push, Lift, Drag: 1,440 pounds The monsters in bold are those that currently exist in the real world. Monsters: beholder zombie, blood hawk, cat, chimera, clay golem, death dog, dire wolf, elephant, giant goat, giant wolf spider, gibbering mouther, grick, iron golem, jackal, killer whale, lion, mammoth, mane, mastiff, octopus, panther, ogre zombie, owlbear, roc, saber-toothed tiger, slaad tadpole, swarm of ravens, stone golem, tarrasque, tiger, wolf, young remorhaz, zombie, Intelligence 4 (-3) Carrying Capacity: 3,600 pounds I probably think about D&D a little too much. Push, Lift, Drag: 6,720 pounds Monsters: beholder, beholder zombie, death tyrant, fire elemental, Large Strength 11 (+0) Push, Lift, Drag: 600 pounds Monsters: bone naga, chasme, constrictor, crocodile, giant bat, giant lizard, giant scorpion, giant toad, giant vulture, ochre jelly, pentadrone, phase spider, Large Strength 16 (+3) Therefore, here’s the fix: When it comes to Strength checks, creatures that are one size larger are awarded advantage to their opposed Strength checks. For someone with Intelligence this high, speaking to a commoner is like a commoner trying to speak to an ant. I’m also a professional blogger, author, and graphic designer. Swarm of tiny beasts. They have an Int of 1, and a Wisdom of 8. The carrying capacity of a creature is its Strength score multiplied by 15. While it’s not one of the “big three” (Dexterity, Constitution, Wisdom), it can prevent you from getting knocked back by a Thunder Wave or thrown across the room by a beholder’s Telekinetic Ray. Intelligence has a lot of similarities with Dexterity. Learn how your comment data is processed. Monsters: hill giant, Huge Strength 22 (+6) . Of course, monsters and adventurers are a cut above average. However, they’ve learned to interconnect with neighboring villages through use of communication and religion. Push, Lift, Drag: 150 pounds For D&D 5E, you’ll probably want to mentally adjust the “24-25” range to be more like “19-20”. They see patterns where others fail to. Intelligence 1 (-5) And vice versa, if a Huge hill giant has a grapple with that same Strength 19 fighter (because creatures two size categories bigger than their target can still grapple them and not the other way around), the opposed Strength (Athletics) checks are again on even ground. Next, a score of 18 is the highest that a person usually reaches and adventurers can get as high as 20. Special Abilities Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. A monster’s Constitution modifier also affects the number of Hit Points it has. Plant. While not one of the “big three,” Intelligence does come into play quite a bit when dealing with psychic attacks and other attacks related to the mind. Push, Lift, Drag: 1,200 pounds Okay, so now we know what we can accomplish with certain Strength scores. Knowing which monsters have which Intelligence will help us improve our monster designs. Push, Lift, Drag: 1,140 pounds These feats apply to abilities most commonly found amongst monsters or are related to monsters. DMDave | Fifth Edition Monsters, Maps, and More. This is where most horses, bears, and other bestial brutes fall. Carrying Capacity: 420 pounds In Dungeons & Dragons 5e, Strength has only one skill tied to it: Athletics. If an ancient red dragon has grappled ourStrength 20 fighter, the fighter ain’t getting away unless he uses another method to escape (more on that in a moment). They can instantly solve riddles without thinking beyond a few mere seconds. Plus, they no longer see divinity and immortality as an impossibility, but a riddle to be solved. Average Strength scores for each size category vary. In other words, it’s unlikely the fighter will grapple the hill giant, but not impossible. You can read more about Intelligence as it relates to encounter in this cool article on Keith’s site: Why These Tactics? Monsters: young gold dragon, young red dragon, young red shadow dragon, young silver dragon, Large Strength 24 (+7) Monsters: balgura, bone devil, centaur, displacer beast, draft horse, grick alpha, griffon, gynosphinx, hook horror, hunter shark, marilith, merrow, minotaur, minotaur skeleton, nightmare, pegasus, plesiosaurus, spirit naga, water elemental, young remorhaz, roper, saber-toothed tiger, salamander, shambling mound, shield guardian, troll, unicorn, warhorse, warhorse skeleton, winter wolf, yeti, young white dragon, Large Strength 19 (+4) Greater Zombie lord 5e. 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