Java Tip 09 - Why do we need static variables? Step 18 - Understanding Primitive Variable Types in Java, Step 19 - Understanding Primitive Variable Types in Java - Choosing a Type, Step 21 - Java Assignment Operator - Puzzles on Increment, Decrement and Compound Assignment, Step 23 - Java Conditionals and If Statement - Introduction, Step 24 - Java Conditionals and If Statement - Exercise Statements, Step 25 - Java Conditionals and If Statement - Exercise Solutions, Step 26 - Java Conditionals and If Statement - Puzzles, Step 27 - Java For Loop to Print Multiplication Table - Introduction, Step 28 - Java For Loop to Print Multiplication Table - Exercise Statements, Step 29 - Java For Loop to Print Multiplication Table - Exercise Solutions, Step 30 - Java For Loop to Print Multiplication Table - Puzzles, Step 31 - Programming Tips : JShell - Shortcuts, Multiple Lines and Variables TODO Move up, Step 32 - Getting Started with Programming - Revise all Terminology, Step 00 - Section 02 - Methods - An Introduction, Step 01 - Your First Java Method - Hello World Twice and Exercise Statements, Step 02 - Introduction to Java Methods - Exercises and Puzzles, Step 03 - Programming Tip - Editing Methods with JShell, Step 04 - Introduction to Java Methods - Arguments and Parameters, Step 05 - Introduction to Java Method Arguments - Exercises, Step 06 - Introduction to Java Method Arguments - Puzzles and Tips, Step 07 - Getting back to Multiplication Table - Creating a method, Step 08 - Print Multiplication Table with a Parameter and Method Overloading, Step 09 - Passing Multiple Parameters to a Java Method, Step 10 - Returning from a Java Method - An Introduction, Step 11 - Returning from a Java Method - Exercises, Step 00 - Section 03 - Overview Of Java Platform - Section Overview, Step 01 - Overview Of Java Platform - An Introduction - java, javac, bytecode and JVM, Step 02 - Java Class and Object - First Look, Step 03 - Create a method in a Java class, Step 04 - Create and Compile Planet.java class, Step 05 - Run Planet calss with Java - Using a main method, Step 06 - Play and Learn with Planet Class, Step 01 - Creating a New Java Project with Eclipse, Step 02 - Your first Java class with Eclipse, Step 03 - Writing Multiplication Table Java Program with Eclipse, Step 04 - Adding more methods for Multiplication Table Program, Step 05 - Programming Tip 1 : Refactoring with Eclipse, Step 06 - Programming Tip 2 : Debugging with Eclipse. Step 11 - Stream Terminal Operations - 2 - min, collect to List, Step 12 - Optional class in Java - An Introduction, Step 13 - Behind the Screens with Functional Interfaces - Implement Predicate Interface, Step 14 - Behind the Screens with Functional Interfaces - Implement Consumer Interface, Step 15 - Behind the Screens with Functional Interfaces - Implement Function Inteface for Mapping, Step 16 - Simplify Functional Programming code with Method References - static and instance methods, Step 17 - Functions are First Class Citizens, Step 18 - Introduction to Functional Programming - Conclusion, Step 01 - Introduction to Threads and MultiThreading - Need for Threads, Step 02 - Creating a Thread for Task1 - Extending Thread Class, Step 03 - Creating a Thread for Task2 - Implement Runnable Interface, Step 05 - Placing Priority Requests for Threads, Step 06 - Communication between Threads - join method, Step 07 - Thread utility methods and synchronized keyword - sleep, yield, Step 08 - Need for Controlling the Execution of Threads, Step 09 - Introduction to Executor Service, Step 10 - Executor Service - Customizing number of Threads, Step 11 - Executor Service - Returning a Future from Thread using Callable, Step 12 - Executor Service - Waiting for completion of multiple tasks using invokeAll, Step 13 - Executor Service - Wait for only the fastest task using invokeAny, Step 14 - Threads and MultiThreading - Conclusion, Step 01 - Introduction to Exception Handling - Your Thought Process during Exception Handling, Step 02 - Basics of Exceptions - NullPointerException and StackTrace, Step 03 - Basics of Handling Exceptions - try and catch, Step 04 - Basics of Handling Exceptions - Exception Hierarchy, Matching and Catching Multiple Exceptions, Step 05 - Basics of Handling Exceptions - Need for finally, Step 06 - Basics of Handling Exceptions - Puzzles, Step 07 - Checked Exceptions vs Unchecked Exceptions - An Example, Step 08 - Hierarchy of Errors and Exceptions - Checked and Runtime, Step 09 - Throwing an Exception - Currencies Do Not Match Runtime Exception, Step 10 - Throwing a Checked Exception - Throws in method signature and handling, Step 11 - Throwing a Custom Exception - CurrenciesDoNotMatchException, Step 12 - Write less code with Try with Resources - New Feature in Java 7, Step 13 - Basics of Handling Exceptions - Puzzles 2, Step 14 - Exception Handling - Conclusion with Best Practices, Step 01 - List files and folders in Directory with Files list method, Step 02 - Recursively List and Filter all files and folders in Directory with Step Files walk method and Search with find method, Step 03 - Read content from a File - Files readAllLines and lines methods, Step 04 - Writing Content to a File - Files write method, Step 01 - Getting started with Synchronized, Step 02 - Problem with Synchronized - Less Concurrency, Step 04 - Introduction to Atomic Classes - AtomicInteger, Step 06 - Implementing an example with ConcurrentHashMap, Step 07 - ConcurrentHashMap uses different locks for diferrent regions, Step 08 - CopyOnWrite Concurrent Collections - When reads are more than writes, Java Tip 05 - Class Access Modifiers - public and default, Java Tip 06 - Method Access Modifiers - public, protected, private and default, Java Tip 07 - Final classes and Final methods, Java Tip 08 - Final Variables and Final Arguments. 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